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Let's make lava from a volcano. Turn on the lava lamp on top of the refrigerator. Note - do not turn on the desk lamp. Let's make stormy sea and hot lava. Place the stucco tool in the refrigerator. Use the ice-cold tool on the thermostat. Now it blows air and heat. Secret compartment : The picture separates at the center. Nina checks the contents of the secret compartment.
Max is working on the inscriptions found on the dig at Potbelly Hill. Nina recognizes the face carved on the monoliths. It is the face on the medallion of the robed men she met in Tunguska that kidnapped her father. Cell phone : Look close at cell phone in inventory. The cell phone needs a PIN to activate it. Use the number from the drawer and the sports list.
Enter ; press OK. Thanks, Tom. A voice message is heard from Emre Dardogan. Some people want to silence them because of what they found at the dig site. Emre warns Max to be careful. Potbelly Hill, Urfa, Turkey. Contact Emre:. Parking lot : Nina feels an earthquake when she arrives in Urfa. See and check the Jeep beside Nina's rental car. Check the signpost. Take the chain from the posts.
Trailers : Go forward to the trailers. Check the trash can left of the left trailer to get a bike wheel spoke. The door of the left trailer has Mehmet Terim's name. Check the window. Check the right trailer and see it has Emre Dardogan's name. Check the window and door. Check the gap at bottom of door. Use the bike wheel spoke on gap of door to get shreds of paper. Look at shreds of paper in inventory.
Put together the pieces of papers to form a letter. Left click to pick paper. Move the paper to arrow at top of screen and then left click the arrow to turn the paper clockwise. Left click to place the paper down. It is a telefax from Emre to Max with his cell phone number and search results. The complex was buried on purpose years ago. The crop failure at that time occurred only around the complex. Contact Emre: Use the cell phone on the fax to call Emre.
Learn that Emre is cut off the surface because of the earthquake. He has the only key to the elevator that is at excavation site C. There is a map at his jeep. There's a drill around that can make a hole to enable him to give the elevator key to Nina. He made a video of the room he is in; so that Nina can recognize some characteristics of the area he is in. He also smells oil. Emre sends the MMS to Nina's cell phone and then his battery loses power. Automatically, Nina gets the excavation site map from Emre's jeep.
Find Emre:. The video shows tree roots, rock door, face on door and rock wall. See that bat sounds , smell of oi l, rubble heap , engine sounds , wall relief and tree roots icons are in inventory. Look for Emre's site: With the characteristics seen on the video check all the sites in the map. Go to the excavation site and see a close up of the map. Click on a lettered site and you can jump there.
Excavation site C: Jump to excavation site C by clicking on the lot. Find the different characteristics of Emre's video. Use the tree roots icon on tree. Check the rock, rock slab and puddle of water. Check the elevator. Leave lot. Excavation site A: Jump to excavation site A by clicking on the lot. Check the bush, rock slab, column, pump and puddle of oil.
Use engine sounds icon on pump and smell of oil icon on puddle of oil. Excavation site B: Jump to excavation site B by clicking on the lot. Check the big rock, rock slab, pump, sign, red earth and column. Use engine sounds icon on pump.
Take some red earth from right wall. Excavation site D: Jump to excavation site D by clicking on the lot. Check the rock drill, rock slab, pump, sign, bush and column. Click on rock drill to get an icon in inventory so that Nina can get it when needed.
Excavation site E: Jump to excavation site E by clicking on the lot. Click the tree roots icon on tree. Nina agrees that this is the only logical place where Emre might be located. Use the rock drill icon on the rock slab on the ground. Emre: Nina talks to Emre.
Use the chain from the parking lot on the drill hole of the rock slab. Get the elevator key. Join Emre:. Elevator : Leave lot. Jump to excavation site C by clicking on the lot. Use the key given by Emre on elevator at right. Take the mining helmet right of elevator and the wooden crate left of elevator.
Wooden crate: Check the wooden crate in inventory and see that it is locked. Press the red button left of elevator to open the elevator. Place the wooden box in elevator. Press the red button of elevator again to crush the wooden crate. Press the red button again to open the elevator.
Check the smashed wooden crate to get wrench , hammer and empty plastic bottle. Ruined bridge: Continue to the tunnel at left. See the ruined bridge. See a crevice at ceiling of the cave. It goes up to the surface. Check the high pressure cleaner with attached hose and pressure gun. Check the reliefs on wall. Mark the site: Use the hammer with red clod of earth to get fine red sand.
Use the pipe wrench on pressure gun to get a separated pressure gun. Combine the pressure gun with the fine red sand to load the pressure gun and get pressure gun with paint. You can also wet the sand with plastic bottle filled with water. Use the pressure gun with paint with hose of the high pressure cleaner. Use pressure gun with crevice on ceiling. Turn on-click the high pressure cleaner. Go back to the elevator at right and then go up to surface.
Look for site : Go to different sites to see where the marking is located. Jump to lot D. See the rock slab has color marking. In inventory combine the chain with the hammer to get chain with hammer. Use chain with hammer on color marking on rock slab. The chain is lowered to the crevice. Get to other side of ruined bridge : Go back down the elevator at lot C. Go left to tunnel. See the chain hanging from the crevice. Now click on chain to swing to the other side and meet Emre.
Reason for Max' kidnapping: Max found radioactive material here but was not believed. Max is looking for further evidence to prove his theory. Nina sees the familiar face on the gate. Open the gate with the face: Emre stands on a blank slab at top corner. He explains about the slabs with etchings. The space at center is surrounded by slabs of etched animals.
Some of the animals are erroneously drawn. Stand on blank slab at bottom left. The floor opens up and see slabs with etched animals. Study and take note of the anomalous etched animals on the slabs that surrounds the active slabs at center. Note the numbers of those anomalies. See Nina and Emre's icon at top of screen. Interchange each character to step on the slabs of creatures in the order of anomalies. The gate opens. Cistern as Emre : Emre wants to use the Geiger counter to measure the radioactivity down the cistern.
Use the knife to cut roots in front of him. In inventory combine the roots with the Geiger counter. Use Geiger counter with roots on the cistern. Emre gets what he needs. Escape :. At the surface, they hear the baddies arrive. The two run to the car to make their escape. Driving away from the excavation site in Emre's jeep; Emre tells Nina that Max has a box of notes about his study of ancient civilization at the back of the jeep.
Watch as the baddie shoots Emre. He slumps to the wheel. Nina takes the wheel and bumps the baddies' car off the road. The jeep also flies off the road. Exit the jeep : Nina is stuck in the jeep in the dark. Turn on the light switch at bottom right. See Nina upside down inside the overturned jeep. Emre is not here. Open the sunshade by Nina's hand. Take the comb and parking disc. Use the comb on the locked glove compartment in front of Nina.
Take the folding ruler. Use the folding ruler on the lunch box outside the vehicle. Check the lunch box in inventory to get sandwich , fork and knife. Use the knife on safety belt. Roughbook - Max' notes: Nina is out of the jeep. Take Max' metal box. Check the metal box in inventory to get Emre's notes , roughbook and empty metal box. Read Emre's notes and check the roughbook. Max has been studying cultures that have disappeared.
See the close up of monitor of the notebook. Check the e-mails. See e-mails sent by Cicero Cicero wants to meet with Max to discuss Nebra skydisk. Read Cassandra's statement. They are to meet 2 days from now - August Florence, Italy. Nina is on the plane to San Francisco. She reads Max' notes. She learns of the burning of the library in Alexandria. Max found a diary about the recovery of one of the amphora by an Arab merchant. The brother of the merchant - An-Nasir went to Florence, Italy to sell the amphora.
The brother still has not returned. Nina falls asleep and dreams. In her dream, she is in Florence. She watches but cannot be seen. An-Nasir talks to the male servant of the wealthy merchant about the amphora. The boy says that the master wants to check the amphora first before deciding to buy it.
Since the Arabian merchant trusted the master, he gives the amphora to the servant. Guards arrive; the servant runs away. The guards arrest the Arabian stating that he stole the amphora. They want to know where the amphora is. Nina follows the guards to a building. Free the Arabian merchant from prison:. Prison : Look around the area.
See barrels across the prison window and clothes line across the prison and an herb shop. Look for items to use:. Marketplace : Go back to bottom screen to the marketplace. See a sack on top of the wooden platform and a statue with a sword on the second floor of the building. Check the sack : Move the cart at right under the platform by removing the wooden wedge holding the front left wheel. Click on the wooden platform and Nina climbs on the cart up to the platform.
Open the sack to get salt. Get the sword: Try to get to the metal balcony at left and Nina says it's too far to jump. Check the hoist on the third level of the building. It is also too high. Click on the cart to get Nina to go down. Turn the wooden wheel on the first level of the building. It is covered by ice. Use salt with wooden wheel. Turn the wheel now. The hoist is lowered. Click on the wooden platform again to climb up. Cross over to the balcony.
Take the sword from the statue. Climb back down. Check the cat by the frozen fountain at bottom left. The cat looks starving. Cargo : Use the sword on the cargo covered with a net to get net. Enter the prison:. Go back to the prison at left screen.
Window : Check the window of the prison. Nina can't get the shutters opened. Check the barrels at right and see they are tied by thick rope. Use the sword on the rope holding the barrels. That opened the window. A guard checks the window. Nina enters the prison. Listen to the interrogation of the Arab merchant. Learn that cloaked freaks will pay them well for getting the amphora. The commandant plans to kill the merchant after being paid. Commandant leaves to talk to the ones that want the amphora.
Nina wants to free the merchant to follow him to the one that bought the amphora. Free the merchant:. Look around the prison hallway. Take the torture devices from the shelf right of the cell door: iron mask , poker and mouth spreader. Take care of the guards: Check the guards. They will notice if Nina opens the cell door. Exit the prison. Use the sword on the curtain that covered the broken window.
The guards begin to get cold. They start a fire. See the chimney emit smoke. Check the small herb shop across the way. It is made of reinforced iron. Use the mouth spreader on the small shop. Nina takes: yellow henbane , lavender and chamomile blossoms. Check each herb in inventory and learn that henbane is poison.
Check the hooks left of the prison door. Use the net on the hooks. Climb the net by clicking on the roof. While balancing on the roof; check the clothes line. The knots are frozen. Use salt on clothes line. Nina unknots the clothes line. Go down by clicking on the net. Cut clothes line with the sword to get clothes line. Combine the clothes line with the poker to get poker with clothes line. Climb the net again by clicking on the roof. Use the poker with clothes line with the chimney.
Click on chimney to get closer. Click the henbane on the chimney. Click on roof to go to the edge of roof. Take the poker with clothes line again to get poker and clothes line. Go back down by clicking on net. Enter the prison and check on the guards. They are asleep. The guards do not have the key to the cell door. Take ashes from ash pan right of the guards. Open the cell door: Check and try to use the cell door.
Learn that the door is on hinges. Check the recess on the floor in front of the cell door. Use the wooden wedge on that recess. Use the poker on cell door. Nina lifts the cell door to remove it from the hinges. Follow An-Nasir Take the wooden bucket right of the cell door. Use the wooden bucket on any pile of snow outside the prison to get wooden bucket with snow. Go back to An-Nasir. Use the now melted wooden bucket with water on An-Nasir. An-Nasir wakes up and sees the door open.
He runs out. Automatically, Nina follows him and loses him in an alley with 3 exits. Nina says she wants to turn back time and it did. Nina is back at time just before waking An-Nasir. Get bait: Maybe we can get someone faster to follow An-Nasir. Go back to the narrow alleyway left of prison. Check the shop sign, sign on wall and bench. The wall sign states - No street musician after nightfall. Take the potato and cabbage from the trash on the bench. Seems this fishmonger throws trash from the window.
Where can we find music? Use the cell phone on the wall sign. Nina turns on her ringtones. This wakes the fishmonger and he throws fish offal out of the window. Catch the cat : Go to the cat by the frozen fountain at the marketplace. Combine the fish offal with the iron mask.
Nina left some fish guts in inventory. Use the iron mask with fish with the cat to get captured cat. Use the fish guts on An-Nasir. Wake him up with the bucket of water. Go to the narrow alleyway left of prison. Release the captured cat on one exit in the alley and see that the cat runs toward the center exit. Follow cat and see that both cat an An-Nasir is nowhere to be seen. Again there are 3 exits to check. Nina turns time again. Go back to the alleyway where An-Nasir disappeared.
Take the ladder leaning by middle archway. Slow down An-Nasir: Check the hollow on the ground of the alleyway path. It runs the width of the alleyway. Use the bucket of water on the hollow on the alleyway. Later it will be an ice puddle. Go back to prison. Use bucket with a snow pile outside the prison to get bucket with snow.
Wake up An-Nasir again and then follow him to the alleyway. He took the right exit. Follow him and see that again he is gone and there are 3 closed gates. Mark the gates: Go back to the 3 gates where An-Nasir disappeared to. Use ashes from prison on one of the 3 gates.
Nina does all the 3 handles of the 3 gates. Go back and wake up An-Nasir. Follow him again. Check the gates. See that there are fingerprints on the leftmost gate handle. Go through the gate and see that again there are 3 paths that An-Nasir might have taken. Mark the path: Go back to the 3 paths. See that the roof of the eave-porch of the center exit is covered with snow. Prop the ladder left of the center arched path by clicking the ladder on the eave-porch with snow.
Clear the snow off the roof. See that snow covers the intersection of the 3 paths. At the snow-covered intersection, check for footprints. An-Nasir went right. Rich lord's household : Go right to follow An-Nasir. Eavesdrop on the conversation between the An-Nasir and servant. An-Nasir got his gold. Leonardo da Vinci's workshop:. Eavesdrop on the conversation between the servant and his master. The servant is very inquisitive but has loose tongue.
The scroll has Archimedes' solution to a mathematical problem. Because of Leonardo's memory problem, the clue where the scroll is hidden is stored here at the workshop. The scroll is hidden in a safe place so that it can be found centuries from now. So being a genius, Leonardo took care and placed the clue in his latest construction - the cylinder,.
Nina realizes that this is Leonardo da Vinci's workshop. Make light:. Take the jack right of Nina. Check the amphora at foreground. Read the documents left of the amphora. It is correspondence between da Vinci and his old teacher, Verrocchio. Take the tool- lighter left of the documents. Examine the tool in inventory and see that it is flint and can produce sparks. Check and take the book left of the door.
It is a book about the de Medici family. Check the Master diploma above the door. It is Verrocchio's. Take the walking stick right of the door. Check the Madonna Benois hanging on the shelf right of door. Check the wrapped paintings below the Madonna. Take the red paint pot from the table at right.
Vehicle : Check the vehicle at center of room. Check the oil lamp at front right end of the vehicle. Use the lighter on oil lamp. It's a headlamp. It is still dark. Use the jack on the vehicle to raise it. It lights up the back wall and the scale. Find the cylinder:. Scales : Check the scales on the wall.
Check the left arm of the scale. There's a cylinder up there. The left arm is raised. Examine and try to move the right arm of the scale. It is locked in place. Take a chisel left of the scale. Use the chisel on the right arm of the scales. The left arm lowers when the right arm is released. Take the cylinder from the box on the left arm. Look close at mechanical cylinder in inventory. See that there are 5 wheels.
Press the central buttons to place a syllable at bottom. Automatically have the diary page in inventory. Someone is at the door. Leonardo talks to Signore Lorenzo de Medici downstairs. De Medici picked up the commissioned Madonna Benois. Leonardo gives the painting and goes with him to his villa. Decode the diary page:. Read the diary page and see that it is in code. There must be a decoder here somewhere. Bring out the symbols on the cane: Examine the cane taken from vase right of door. It has curious carving with symbols similar to that of the diary.
Use the diary with the cane and Nina says it is difficult to read the carving in reverse and also symbols on a cane. Combine the red paint pot with the walking cane to get walking stick with paint. Use walking stick with paint on the blank canvas at corner of room.
Decode : Use the diary page with the canvas with decoder. Nina decodes the symbols - Greek safely concealed in the painting of The Magnificent. Use the book-Chronicle of the de Medici family with the deciphered diary page. Lorenzo de Medici is called The Magnificent. He just picked up the Madonna Benois painting that must have the scroll. Nina faces robed men while her dream falls down around her.
San Francisco. Nina wakes up from her dream. She will land in San Francisco soon. The satellite is still tracking Nina. Nina arrives at the Palace of Fine Arts and finds it closed. Nina talks to the officer in the police car and learn that there has been a fire. Michael Anderson has been missing since the fire.
Leonardo da Vinci's painting is safely stored in a fire-proof archive in the basement. Nina checks the banner-poster on the lamppost. It shows da Vinci's Madonna Benois. Get in the museum:. Kiosk : Talk to the shopman. Later ask for drink and learn that he does not have alcoholic beverage. Get iced tea instead. Pick up the piece of glass left of the kiosk.
Pick up the empty bottle from the curve and the magazine right of the bench. Check the cover of the magazine and see that cover is of a bottle of whiskey. Create a diversion to take care of the officer: Talk to the officer about buying alcohol now that you talked to the shopman.
Learn that alcoholic beverages can only be bought at liquor store. In inventory combine the empty bottle with the iced tea to get bottle with iced tea. Use the piece of glass with the magazine to get label. Wet the label on the puddle of water below the poster.
Combine damp label with bottle with iced tea to get whiskey bottle with iced tea. Place whiskey bottle with iced tea with the right display of the kiosk. Talk to the officer about violation of the ban in alcohol. The officer goes to kiosk and the kiosk is closed. Open the patrol car's trunk and get bolt cutter and can with diesel.
Check the museum:. Go to the museum. See the padlocked metal door of the emergency generator. See a burned window at top right of the building. Enter the museum. Look around and see niches that once held paintings. Burned office: Go upstairs. Check the office door. Go out through the window at right. Click on burned window to enter the office. See the burned state of the office. Pick up the frame of glasses on the floor beside the burned desk.
Check the locked drawer. Use the frame of glasses on locked drawer. Automatically, take the keycard inside. Take the watering car at left. Exit the office through window and back through the other window. Go downstairs. Enter the archive:. Archive office : Go downstairs to the basement. Check the fireproof door. It needs the keycard but there is no power. Check the fuse box on the wall. Click on the power fuse at the bottom. No power.
Get power: Exit the museum and go to the emergency generator outside. Use the bolt cutter from the patrol car on the padlocked metal door of the generator. It is opened. Try to turn it on and see that there is no fuel. Use the can with diesel on the generator. Nina says it will pour all over the place. Use the can with diesel with the watering can. Use the watering can with diese l on generator. Turn the generator on.
Go back to the basement of the museum. Open the fuse box and click the power fuse. Note that you cannot have both light and power on. Get light in archive office: Use the keycard on fireproof archive door. Enter and see that it is dark. Go back to the fuse box and click on light which in turn turns off the power.
Go back inside the archive. Take the lamp from the bookshelf. Go to the right and use the lamp on the socket right of the archive storage double doors. Go back to the fuse box and click on the power fuse. Go back inside the archives office. Madonna Benois:. Go to the right and see that the lamp shines near the computer and X-ray machine.
Do a fast search where the painting is located: Now that the power is on, check the computer. Right click the computer and then do a search. Click on Artist: select Leonardo da Vinci. Click on Title: select Madonna Benois. Click on Year: select Click on Confirm button. Nina automatically takes the Madonna Benois painting. Check the painting for its secret: Use the painting on X-ray machine at right. After Nina turns the machine on; the computer screen shows data.
Nina is taken back to a scene in Alexandria. Archimedes talks to the King. He informs the King about the circumference of the circle - pi. Pi is the formula to eternity. It can be calculated to its last decimal place but it will take time. One that knows that information will know the secret of the world. This conversation is heard by a robed man hidden at left. Cassandra : A voice talks to Nina. Anderson disappeared with Max. The voice asks Nina if she knows that she is being monitored.
Nina is asked to come to the voice. Click on the monitor and right click to note a QR code. Use the cell phone on the monitor to analyze the code. See a map of Alcatraz and it shows that Cassandra is there. Cassandra is a mythology figure that foretells disasters but is not believed. The satellite that has been tracking Nina states - Connection lost. Nina arrives in Alcatraz and enters the building. She is greeted by Cassandra's voice but immediately Nina is locked in.
The voice says that it has been hacked and Cassandra will try to take care of it. Check the place:. Check the locked door, the air conditioning above the door, cable on wall and showcase. The showcase has a clothes hanger. Take it. Check the loudspeaker and cells. Open cell: Enter the open cell. The placard is made of horse dung. Take the mug from the carvings on the shelf. Take bricks from floor and blanket from bed. Check the toilet and the placard by window.
Outside : Check and then look out the window. See the cable that connects from this building to an outbuilding. See a courtyard below.
Is this game relevant to you? Sign In or Open in Steam. Download Demo. Languages :. English and 1 more. Publisher: Ravenscourt. Share Embed. Read Critic Reviews. View Community Hub. The dream couple Max and Nina have announced their forthcoming wedding The accusation: Terrorism. Could it be possible that everything is connected to the happenings in Tunguska? Is humankind depending on her? Can she save Max or is fate more important than her happiness?
Throughout the story players will experience a cinematic hunt crossing continents, with many riddles waiting to be solved. The adventure is not limited to the present, there are also all kinds of puzzles to solve set in the past and in the future, and depending on the choices the player makes, alternative endings await them Key Features The most successful Adventure brand of recent times Cinematic production with updated game engine Story written by acclaimed TV writers.
See all. View all. Click here to see them. Customer reviews. Overall Reviews:. Recent Reviews:. Review Type. All Positive 87 Negative All Steam Purchasers Other All Languages Your Languages 53 Customize. Date Range. To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Show graph. Brought to you by Steam Labs.
Filter reviews by the user's playtime when the review was written:. No minimum to No maximum. Nina and Max just announced their upcoming wedding.. Max gets arrested by the police in the middle of his apartment in Berlin. Nina can only watch the scene from the side lines. A secret message from Max on his way out starts Nina on her quest to find him and the reason for his arrest.
She finds way more than that. When the watchers become part of the picture once again it becomes clear - rescuing Max may not be the most important task at hand. As a full premium app, the initial purchase grants access to all content and features — there are no fee-based episodes or other IAPs.
Fixed the load-button in the main menu which was only interactable when the player had saved manually. Sorry, we apologize for this error at the release. There is no russian language support in voice or writing, only german and english. The initial settings where wrong and are corrected with the newest update.
Please write an email to our support to find a possible solution. IgorVD ,
Secret Files 3 is a graphic adventure video game developed by Animation Arts and published by Deep Silver for Microsoft Windows iOS, Android and Nintendo Switch. It is the third and final installment of the Secret Files trilogy. The bestselling Secret Files franchise celebrates its return! The dream couple Max and Nina have announced their forthcoming wedding but at. Nina and Max' final adventure around the world! (Needs at least 1 GB RAM).